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100 Doors: seasons walkthrough – help you open all the doors in the levels

Прохождение игры 100 дверей сезоны
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Walkthrough of the game 100 Doors: Seasons on Android. All secrets and hints to open doors.

Doors 1-10

1 Level.

Knock on the door;

level 2.

Swing the phone from left to right;

level 3.

Swipe your finger left-to-right across the phone screen until the door clears, then tap on the door;

level 4.

Press the stockings and pick up the key that fell out, use it on the door;

level 5.

Quickly touch all firecrackers that light up at the same time;

level 6.

Click on all 4 spinning candies at the same time;

7 Level.

Count the number of colored decorations in the boxes and find the code to the door. Pink – 5, purple – 2, yellow – 2, blue – 3. The code to the door: 5223;

8 Level.

Swing the phone left to right to make the candy fall. Use it repeatedly on the icicles above the door until they all break;

level 9.

Click on an item to move it. Pick up the hat and scarf and move them to the snowman;

level 10.

Tilt the phone to move and keep the “stone” in the center of the circle while the yellow bar fills up;

Doors 11-20

level 11.

Drag and place the gift on the red button so that the green button in the thermometer reaches the green line. Solution: throw the gift from the top position where the icicle is hanging;

level 12.

Take out the four animal masks by pressing the toy box 4 times. Move the masks so that the image of the animal corresponds to the paw print in the snow; Sequence: gray wolf, brown bear, red dog, red fox;

13 Level.

Look at the clock and type the time on the keyboard: 2347;

14 Level.

Tilt the phone to the left to see the numbers on the gifts. Tap the colored squares at the top of the screen to also see the numbers. Match the gifts and squares to get the code 34798;

level 15.

Tilt the phone to move the platform and/or ball. Move the platform up to the hole with the ball, the ball onto the platform, the platform with the ball to the opposite hole, the ball into the hole;

16 Level.

Pull the lanyard of the left lamp, and then touch the keypad. You will see fingerprints. Pull the lamp cord again to restore normal lighting. Then dial the code 0246 on the keypad;

17 Level.

Click on the door to see the image. Click on the snowflakes in the following order: 3,4,1,2,4,3;

18 Level.

Shake the phone several times until you see the invisible hat (it only takes shaking it 4 times before you can see the key). Move the invisible hat to the side, pick up the key and use it on the lock;

level 19.

1) Drag the gifts to the right and pick up the firecracker. Drag the picture down and take the second firecracker…;

2) Shake the phone, causing a stocking to fall. Then click on the stocking to pick up the last firecracker. Drag the gifts to the left and pick up the matches. Place the firecrackers on the door and light them with the matches.

level 20.

Count the number of spikes on each snowflake, going clockwise. Start with the bottom left one. Result: 8,4,10,6. Dial the code 84106 on the keyboard;

Doors 21-30

21 Level.

Count the number of deer and candles in the room. Result: 19 reindeer and 17 candles. The code is 1917;

22 Level.

Click on the “Start” button and memorize where the stars are located. Point correctly to the squares that contain the stars;

23 Level.

1) Pull the ornament hanging from the ceiling down. Take the nuts from the tree and place them in the Nutcracker’s mouth;

2) Take the hidden tongs and use them on the Nutcracker’s mouth, take the key and open the lock.

level 24.

Move the stack of boxes to the center. Only the smaller boxes can be placed on top of the larger boxes;

25 Level.

1) Pick up the fishing rod and the snow clearing tool. Use the fishing rod on the fishing hook that hangs to the left of the door;

2) Select the snow clearing tool, run your finger from left to right across the front of the snowman. Use the tool on the ice and make a hole in the middle. Then use the fishing rod on the hole and click on the hole to get the fish. Give the fish to the penguin.

level 26.

1) Take the pickaxe and use it on the red crystal several times to break off a piece;

2) Turn the phone upside down and pick up the sword. Use it on the red crystal to restore power. Lift it up, click and move it along the border of the door to open it.

level 27.

Move the Roman numerals so that the sum of the three digits in each line equals 12. Top row: VII, III, II. Middle row: IV. Bottom row: VI, V, I;

28 Level.

1) Shake the phone to make the hair dryer and vacuum cleaner fall. Pick them up. Pick the hair dryer and use it to melt the snowman (click on the snowman and hold until it melts);

2) Pick up a carrot and put it in the hat on the ground. Select the vacuum cleaner and then press on the bottom hat. Hold the press until the rabbit with the key is on the ground. Take the key and use it on the lock.

29 Level.

Click on the black rectangle on the left side of the door. Count the number of triangles and squares. The code is 2740. The game has been updated. If you have the updated version, then the code is 1811;

level 30.

1) Pick up the shovel and seeds. Tap and hold the clock until it stops and the time of year changes;

2) Use the shovel to create a hole. Place the seeds there and bury the hole with the shovel. Pick up the watering can and water the ground. Then tap and hold the clock again until the tree grows;

3) Continue watering and changing the clock until the tree grows and the key appears. Take it and use it on the door.

Doors 31-40

31 Level.

Click on the button next to the door. Rotate (change) all the squares;

32 Level.

Tap the squares where winter sports are shown (see screenshot for walkthrough);

33 Level.

1) Pick up the shotgun and find 6 cartridges. Swipe on the ground where the frozen cartridges are lying to melt the ice. Pick up one cartridge from the cartridge case, then pull the cartridge case down to get another cartridge. One cartridge is hidden in the upper left corner near the roof. Shake the phone to make the box fall, then pick up the last 2 cartridges;

2) Select the shotgun in your inventory, then tap on the ammo to start aiming. Tap the screen once to move the scope vertically, tap the screen again to shoot. After firing, tap the screen to start aiming again. You can tap on the ammo to reload at any time. Hit 5 targets with 6 rounds of ammo.

34 Level.

Make all the digits whole (e.g. 1/1, 2/2, 3/3, etc.). Arrows pointing to each square with digits will shift them to the left side. See the screenshot with the solution;

35 Level.

1) Click on the left arrow to go to the left side. Pick up the hot object with the picked up tool. Click on the fire where the tool was lying several times until it is big enough. Use the tool to pick up the gold bar and place it in the fire. Then cool it in the barrel of water to obtain the medal. Hand the gold medal to the bear;

2) Pick up the silver ingot on the right side and repeat the process of forging the medal. Hand the silver medal to the rabbit;

3) Go back to the forge, pick up the bronze plate and make a medal from it. Hand the medal to the tiger;

36 Level.

Press the “U” button next to the door and find the letters OLYMPICS;

37 Level.

Press the arrow key to assemble the puzzle;

38 Level.

Move the caps to match the flags of the countries;

39 Level.

Drag the large white trophy (middle shelf on the right) to the right to open the keypad. Then decipher the hall clue – “HALL OF FA ME.” Count the number of trophies by color (yellow is 8, white is 7, red is 8). HALL = 8, OF = 7, FA ME = 8 7 = 15. Dial the code 8715;

40 Level.

1) Pick up the oil can and two black straps; attach the straps to the two rings of the cup. Press and hold the red/green buttons until you see the hand hacksaw;

2) Take the saw and place the oil can under the goblet. Cut the straps with the saw so that the goblet crushes the buttercup. Tilt the phone to the right to move the goblet, then press the door.

Doors 41-50

41 Level.

1) Take the empty jar and use it on the beehive to fill it with honey. Place the jar with honey under the beehive;

2) Take the slingshot that is hidden in the tree on the left side. Use the slingshot first on the rock (left) and then on the beehive. Pick up the key and use it on the lock.

level 42.

Press the green “Play” button and see which buttons light up to get the code 356245. Press the buttons in reverse order to get the code 542653;

43 Level.

1) Pick up the empty can on the right from the ground and use it on the firefly. Place the firefly in the left lamp and memorize the upside down numbers: 158;

2) Place the firefly in the right lamp and also memorize the numbers: 736. Enter the code on the keyboard: 158736.

44 Level.

Drag the letter bar from bottom to top to get the clue. Find the missing letters on the door to get the numbers. C = 3, E = 5, J = 10, W = 23. Enter the code on the keypad: 351023;

45 Level.

Press the buttons near the door. By pressing a certain button, you can turn on/off what is next to it. Press the buttons in the following order: lower right, lower left, upper left, upper right, upper middle, upper right, upper right, middle right, lower right;

46 Level.

Find the number “3” on the wall and take all the digits up to the next “3” to get the code for the door: 378901624;

47 Level.

Take the bucket and use it on the sand. Then use the bucket with sand on the white car. Collect water with the bucket and pour it into the white car. Take the grate and place it over the water. Shake the phone so that the white machine mixes the ingredients. Pour the mixture into the bucket and then pour it over the grate to make a bridge;

48 Level.

Use the numbers on the left to figure out how many “x’s” are on a line. The first line is “2 2” meaning: 2 “x’s” twice. The second line, “4 4” means: 4 “x” twice. In the end you will create a heart image from the “x”. The arrangement of the “x’s” is as follows:

Row 2 Columns 4, 5, 9, 10

Row 3 Columns 3, 4, 5, 6, 7, 8, 9, 11

Row 4 Columns 3, 4, 5, 6, 7, 8, 9, 10, 11

Row 5 Columns 3, 4, 5, 6, 7, 8, 9, 9, 10, 11

Row 6 Columns 3, 4, 5, 6, 7, 8, 9, 10, 11

Row 7 Columns 4, 5, 6, 7, 8, 9, 9, 10

Row 8 Columns 5, 6, 7, 8, 9

Row 9 Columns 6, 7, 8

Line 10 Columns 7;

49 Level.

1) Pick up the sledgehammer and use it repeatedly on the brick wall until it breaks. Pick up the crowbar and brick from the pile on the left;

2) Place the brick under the left side of the door and use the crowbar to remove it from its hinges. Repeat this operation for the right side as well.

50 Level.

Find out which numbers are equivalent to A, B, C, D, E.

A = 9 (7 2)

B = 4 (7 7 = 14, B = 4)

C = 3 (B-1 = 3)

D = 2 (E 1 = 2)

E = 1 (9 2 = 11, E = 1)

Enter the code on your keyboard: 94321;

That’s it, we’ve opened the first part of the doors, the walkthrough for the second part can be seen here.