Good for the price, but late game is mediocre. The first campaign is a lot of fun and truly enjoyable, but when you get to the gauntlet it's just repetitive. Not only is it repetitive, it's tough because while it does require some skill it heavily relies on luck to get decent enough cards to even have a chance at winning. I'd love to see some other progression system in the game. It's not fun to just draw path cards and hardly ever get towers. Overall good game though!
Reviews for Isle of Arrows – Tower Defense
Almost perfect. The main campaign and daily challenges are entertaining as can be. The art style is simple yet lovely. The only thing holding this game back is the gauntlet missions. Some of the levels are nearly impossible to beat with the randomization. Defeat due to lack of knowledge or experience is great because you can make up for that through practice. Losing because luck didn't favor you is unsatisfying. I really enjoy this game. Please consider adjusting it to compensate for RNG.
Great bones, needs more work. The gameplay and ideas are fun, and really addictive for the first few hours. But once you've completed the core levels, it gets less interesting. I wish there was more to do with all the cards, and ways to get interesting cards more often, or even build your own deck. And I wish there was more variety to the difficulty, which always comes down to, "there's limited space to build and you might not draw good cards."
I hate this game sometimes and it's so perfect too. The faction variations are cool and change the game a lot. I wish the road building was slightly less restrictive. Also would love unlimited save files, sometimes you make a run breaking decision and it sucks and at l moment you can't do anything about it and that game is just lost to the void. It would be awesome to be able to play it again correctly instead. Also there should be a real time game log. Thanks!
A good game, no microtransactions, no pay to win, no ads, just a good game you buy once. The tower variety and challenge modes give a lot of replayability, the only complaint I could have is that sometimes I feel like a loss was entirely up to RNG, but that's not too common and I kept playing until I got 100% of the game complete. Would buy again.
Really fun starting out, but then after the tutorial you realize that it's too luck-based. There are many fun combos, but you'll almost never get to use them. If you could pick which cards are in your stack, this could be a really fun game. Maybe make a minimum deck size and allow us to put cards in that work together. Also, allow us to block paths
Very good game. Good mechanics and building islands is very fun. Limit of 40 rounds is a bit sad because i want to build so much more. Hope im not just missing longer modes. Controls are responsive and ive only had one slip up accidentally selecting something i didnt want so far. Top teir mobile game. Good simple fun. No Ad hell. Would pay for this.
As a longtime TD fan who's played all the classics, this game brings a new twist to a great genre. Rating 5 starts for using a purchase model with no ads or micro transactions, and its offline. The game plays like a tower defense where you get cards to place towers and paths each round. Because you're building the path and there's randomness, you need to be strategic where you place. You can spend money to dig deeper into upcoming cards and get them early. It all works together nicely.
update: after more time, there's in many ways a lack of decisions to be made. there's no way to influence your deck or tweak targeting so you kind of just have to take what you can get. super luck reliant in this way. the game is fantastic, but please add an undo button. I just lost a fantastic run because I cut off my endpoint and had all ten enemies in wave 39 spawn onto the end.
Great game. Surprisingly well balanced for how many elements there are and how many ways those elements interact. But the way the frequencies of cards are weighted needs some serious work... Especially in gauntlet mode... I feel like it just shouldn't be possible to go through 20 or even 30 cards and not get a single straight piece... Then when i do get one, all of a sudden it's only straight pieces, but i just needed the 1. I'm at 83% on gauntlet and my sanity is suffering.