Reviews for State of Survival: Zombie War

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It's a decent attempt at the TD genre on a mobile platform. Unfortunately, it felt like I hit a pay wall while I was still in the prologue. If this were polished up a bit and gameplay balanced toward, you know, gameplay instead of IAP, I'd consider buying it on PC or console. As it is, I uninstalled it because I don't feel a game should require purchasing multiple VIP packages in order to feel like you're making progress in the prologue.

I've been Playing for a year now, it's gotten very boring and is nothing but cash grab events. The graphics and game play pulled me in, however they weren't the same graphics advertised. This game has been just constant bombarding to buy. It's definitely pay to win game. its just too expensive to maintain power, as well as keeping up with the constant new (only money can buy) features.

The game was very enjoyable at the beginning, but all the 5 second delays on everything and the game lagging hard at times make it a hassle to get stuff done. And when you get to lvl 20, the difficulty spikes significantly basically feeding the urge to p2w. The game gets less enjoyable the farther you get because you will get to a point where you just leave the game and just come and check on it every once in a while.

Played for about 3 hours in total. Got to level 7 outpost. The game is not aggressive with micro transactions, so big plus there. I understand and respect that free-to-play games need to make money, and SoS does not pinch your purse (at least not in the way early game, can't speak for late-game) The issue is the core gameplay loop. It gets repetitive fast and it's not engaging enough to hold me. P.S. 1 star off for deceptive advertising. The game is not a survival RPG like some ads will show.

The game is fun, better than the other games of this style. But it is becoming more and more about the amount you spend, the developers are getting greedier and its ruining the experience. Thanks for responding. While what you say is true, you certainly don't hesitate in having multiple events centered on spending money going at the same time. People will spend no matter what but the only way to stay competitive is too spend. It is a pay to win game plain and simple!

After a days worth of play, the p2w model becomes very apparent, and I quickly decided to delete. You can tell they're hiding something by their lack of actual game screens on their download page, and while the whole thing does have a decent art style, it doesn't do much to disguise their money making scheme. I'd rate it 1 star, but like I said, the art style is pretty nice, but it's a shame they had to waste it on a microtransaction fest. 2/5.

I played for about a week. It's generic. You wait increasing amounts of time for things to get finished and you occasionally click for resources. There's no danger with zombies. And you're supposed to attack other survivor settlements and alliances? You know, like every other "clash of clans" etc style game. Then you get to a point where you mindlessly collect day after day or you start paying money to get somewhere. Their responses to reviews are just copy and paste scripts.

I enjoyed this game mainly for the interaction with other people aspect. If you want to just play and not be competitive, this is a decent game. Unfortunately, in order to be competitive in pretty much any way, you have to pay $$$. During the later stages, if you are a F2P player, it takes months to upgrade from one level to the next unless you are extremely lucky due to the limited supply gathering that is required for EVERY SINGLE upgrade.

Gets boring after like lvl 10. I haven't paid for anything and don't plan to either so I'm sure I'll quit playing it rather quickly as it seems like the main purpose is to battle other players rather than a actual story. Keeps me busy at work but now that it takes 5 or 10 hours to upgrade my buildings I've been playing less and less oh well. It was kind of cool.

Free to play but not free to be competitive. Everything in the game is based around money. I've been playing for years and every event is the same. Each week, every holiday the same old thing. I would of quit a long time ago if I didn't get in a good state or in one of the top 3 alliances. But lately the game has become really shady with prizes in these events. Joker, lucky ticket, and aircraft. Maybe stop spending so much time on thinking of ways to make money, and fix the issues with the game.

I, like others, was drawn in by the 777 free draws. Lo and behold, the hero Lucky is indeed locked behind a top-up, and the game gets really boring really quickly. Also, I'm not sure if you have to meet a certain requirement to unlock the pulling system, but I couldn't find it anywhere. I only played for about 30 minutes, and it got super repetitive and predictable. There's nothing special about it imo. They shape it up and praise it to be a glorious game, but it falls severely short.

People could mention that these games might be enjoyable to them, but that the ads are nothing like the gameplay. So if you're interested in what the gameplay looks like based on the add. DO NOT INSTALL! If you try it, there are some ok qualities. I've tested it for a long time actually, but it gets a bit repetitive and it can become a bit of a cash grab. But of course you can grind and do stuff without giving away your hard-earn $.Really.The ad is clickbait,Play is not at all like the ad!

I was drawn in by the ads promising 777 free draws and the free character "Lucky." Of course, the ad promises were too good to be true. First, I only received 400 draws, and most of the items were just resources. Second, the "free" Lucky character isn't really free. You have to buy something to get the character free. The ads don't mention that. As for the game itself, it has some cool elements, but it's really just another cut and paste fortress-building game. Boring.

There is definitely a lot of pay to play in this game but it's definitely not the worst thing to happen. I've spent some money mainly to unlock the second builder but I'm actually doing quite well. All you have to do is research each of your settlement skills evenly, and put talent points into your development chief skills, then reset and put into combat when its time for combat events. I've had the game a few months and done just fine. Its salty and trolling players you need to watch out for.

I like it much better than some games that are similar in function to this in areas. interesting that it brings in characters from other things like Tomb Raider, Ninja Turtles and the current Terminator... But left wondering if characters cycled out of distribution via game play are gone for good or set to reappear as collectable over time. I'd like to collect the Laura Craft and some of the turtles lol... Maybe Splinter too...

The ads that you see about customizing a base, having tower defense elements, collecting resources in the wild, are a lie. You do have a base, but you can only choose where to place buildings inside it. Nothing on the outside and there's no tower defense gameplay or anything strategic so nothing about placement matters on the inside. And to top it off, microtransactions to hell. And to ensure you constantly spend, more resource types every major update.

Unlike many similar games, F2P players cannot complete by effort alone. You go into it thinking, well everyone gets there eventually, and while that's true, it would take 10+ years to max out without paying. There are charts of the cost to upgrade to the best hero/chief gear, heros, 5 star, and badges. Check those out before playing, because it's not realistically obtainable without blowing a year's income, creating a huge imbalance in players and interest over time.

They draw you with ads for hundreds of hero draws, but they only give you 1 every half hour, and the heros are in the same pool as every other item. Also in the most recent update, ( less than 10 days after I started ) there is seemingly no way to use those free draws anymore as the Gatcha is missing. The one upside is the tower defense style missions are interesting.

This is certainly a pay-to-win game. If you don't invest the $$$, then you will have invest weeks of time to level up -- it just depends on what your time is worth. Also, the %time spent fighting zombies is far less than the endless hours and clicks of the finger spent growing resources, training troops, upgrading various buildings/facilities. Ok, if that's your bliss. I found it tedious, boring. Graphics are good for an app. As other players can invade your premises, joining an Alliance is mand

Game has gone from something enjoyable for everyone to a game you can't do well in without spending a ton or playing every waking moment. it's been bought out twice since I started playing and the new owners always add things that make it impossible for a casual player. **New characters each month with stats that start out higher than the player you've just spent your rent to level up. Tons of extra weapons and training that can't be achieved unless you sell them your firstborn.