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Beat Hazard 2

Beat Hazard 2

Android Music Cold Beam Games Ltd
3.7 Popularity

Addictive music-powered arcade shooter

System Requirements

Updated
February 24, 2025
Category
Age Rating
Mature 17+
Android
Android 5.1++
Package Name
com.coldbeamgames.beathazard2

So here's my honest take on Beat Hazard 2. I've tested a bunch of music games and this one's pretty unique. The way it generates levels and enemies based on your songs is super cool. And the visuals are great - really flashy and chaotic in a good way. The gameplay loop is satisfying too, even if it can get repetitive after a while. My main gripe is the upgrade system - it feels grindy and takes way too long to make meaningful progress. But if you don't mind that, it's a pretty fun time.

Manya Lyalya
AUTHOR: Manya Lyalya Editor, Grand Screen

Pros

  • Unique music-powered gameplay is really engaging
  • Tons of strategic depth without being overwhelming
  • Graphics look great and run smooth on older phones
  • Free to play, don't need to spend money to enjoy it

Cons

  • Upgrades take forever at higher levels
  • Gets repetitive after a while
  • Ads can be annoying if you don't pay
GOOGLE PLAY SCORE
3.7 /5
based on 221 reviews
Mixed or Average
73
MY SCORE
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Description

Been playing Beat Hazard 2 for a couple months now. It’s basically a music-driven arcade shooter where you pilot a spaceship and blast away at enemies. Pretty solid app if you’re into those kinds of games.

Here’s what you do: You load up a song from your music library and the game generates enemy ships based on the beats and rhythm. And there’s also a bunch of power-ups you can pick up to boost your firepower. And the boss ships are all procedurally generated – each track creates a unique archenemy for you to take down.

Look, if you’re a fan of music games or just want a fun arcade shooter, you’ll probably like Beat Hazard 2. It’s not perfect – the upgrades can take forever at higher levels and the ads can get annoying if you don’t pay – but overall it does the job. Worth checking out.

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