It's extremely rare I buy games on the app store these days. This game deserves every star! It's an amazing roguelite card game that has its own unique mechanics from others, but doesn't force micro transactions. In fact, the only purchase available is an expansion pack with a sizable amount of content. To dev- keep it up. We need games like this. As for feedback: progression feels slow compared to time commitment. Runs can be 90m and many quests are too hard. Love the game though, cheers.
Reviews for Dawncaster: Deckbuilding RPG
Was skeptical based on the price tag and gameplay videos, but ended up picking this up on sale. Very glad I did! Gameplay is solid and addicting, and there is a serious amount of content (classes, cards, strategies, etc). This is a top of class game well worth your time. I do think it's a bit expensive, but based on the Devs activity/communications it's certainly contributing to the quality. DLC is also expensive (as much as base game), but I very quickly purchased 2/3 (but also on sale).
I've played a ton of roguelike deck-builders (StS, Night of the Full Moon, Rogue Adventure, Krumit's Tale, etc etc). I have maybe 10 hours in on this one, my pros and cons so far: PROs: 1. Is hard! I generally like the difficulty. Most of the other deckbuilders are way too easy once you figure out the right card combinations. 2. Visuals are nice and polished. 3. Good card balance. 4. Nice mix of randomness and agency in terms of deckbuilding choices. CONs: 1. The storyline is tedious. If a game is meant to be replayed over and over, it needs to evolve the story somehow, otherwise it's just clicking through dialogue over and over. I even have to click through the tutorial every run, sheesh. So, I'd suggest either significantly simplifying the story or create some interesting divergence, otherwise it's just getting in the way. 2. Some strategies seem viable (bleeding and poison builds with rogue, for example), until you face monsters that are 100% immune to those abilities (e.g., the undead). Good to have a mix of challenges to overcome in enemy types, but having some deck types be entirely impossible to win with is poor game design. Would suggest toning down the punishment, there (like, bleeding and poison is 50% effective on those creatures, for example). 3. Interface is a mixed bag. Overall it's good, but there are a few glitches with cards that hang in the background. Also, it's not always easy to check on what status effects are (enemies have been using cards with "interrupt" effects, but I still have no idea what that means and no way of checking within the game, unless it's a card that I own). 4. More monster variety would be helpful. It seems like there are a lot of classes to explore, but if I'm facing the same 3 monsters in each world and the same bosses, it's going to lose replayability fast. I'm sticking with 5 stars since it's basically a solid game, and I suspect it'll be even better with a little polish, content addition, and tweaking.
This is one of those games that is so good it feels illegal to have it on your phone and not on Steam. It's incredibly replayable with near endless strategies and approaches to try. Even if you fail, you're still making progress. The art is absolutely gorgeous and so high quality!!!! I have played countless, countless hours of this game, and the updated and free dlc is just...you can tell the developers are passionate about making a beautiful and fun game and it is refreshing, thank you ❤️
Game is fine. Art is good, mechanics solid, supports different styles of play. My issue is that it took me about an hour to play through the entire game with the Knight. After a playthrough you're left to grind through the same campaign time and again to collect enough points to purchase added weapons, talents, etc. Or, you can buy expansions at $3.50 or more each to add another hour's worth of content.
By and large I love this game, play it nearly every night to pass time. Only complaint is a small bug from the most recent patch, which I imagine will be fixed soon enough. Tons of replayability, plenty of variety in each class, and after obtaining the expansions there's plenty of variety in your route. Certainly there are some more challenging than others, but that's the point, no? Worth the cost, and I'm happy to keep supporting them.
In short, a great rogue-like deckbuilder. This game has a lot of depth, I've sunk a ton of hours into it. Well polished, rarely encounter a bug and when I do its always minor. Devs make constant updates to the game, its probably twice the size it was when I started. I've bought all the expansions. Even the easiest difficulty can be a challenge at first, but there are several difficulty levels as you learn the game and unlock more starting options.
fun game, fun mechanics. Has some good replayability. The biggest problem with this game is that it takes FOREVER to get permanent upgrades. Way more than any other Roguelike or Roguelite. I get that they want to make money, but I paid $5 for the game and I'd like to see at least some sort of regular progression to keep it interesting. Aside from that there are a few enemies that can randomly end a very good run, which makes some of the more interesting combos not very fun to play.
I really loved slay the spire. However, this game has been more fun to me. It almost feels like Diablo meets StS? Either way, I haven't been this addicted to a game in a very long time. Especially a mobile game. Do what everyone says, disable all cards but the core set and play each character this way. I accidentally jumped into the Sunforge and was quickly overwhelmed having to read every card thoroughly. Just stick to the main storyline for a while and disable the other cards :)
Great offline RPG. Expect to lose hard your first few games as you figure out out, but winning is fun. Lots of different systems to learn. Great for the price. Needs a few adjustments though: Progression through reward trees is WAY too slow. Too many aspects of the game go unexplained; I appreciate being able to figure it out on my own, but as examples, some shrines tell you what they do and others just don't; rerolling card shop options costs reward points, the out-of-game currency.