Reviews for Dungeon Clawler

← Back to Dungeon Clawler

Always loved claw machines and a big fan of roguelikes so this is right up my alley. The claw feels really good, haven't noticed any instances of it 'cheating' you. Good amount of characters to try and a good challenge even on normal. maybe a tad on the light side of content, but that's why I wanted to support the dev, so the game can continue to grow as it has a TON of potential. Just please dont let the mobile version grow outdated behind the steam version as is often the case..🙏

In the sea of endless roguelites, only once in a blue moon does one find a truly unique experience. Peglin and Balatro are two that come to mind, and I am thrilled to say you can add Dungeon Clawer to that list. Fantastic and intuitive gameplay, great art style, banger soundtrack (need more variety, but what's there is good), and plenty of content makes this a no-brainer for five bucks. Controls on mobile are the only drawback versus the PC version, not that they are bad, just not as good.

Pretty good. There aren't as many neat builds in the game as there is in some roguelike deckbuilders (which this more or less is but with the claw twist). The weirder builds that do exist rely on happening to get some of the niche options at more or less random. You will, also, sometimes just have a few bad pulls in a row and lose a run at the last battle. That's the luck of the claw, but it's not super fun after all the work to get there. Still, very novel and pretty fun. Overall good.

cute game but it is super annoying to waste time collecting shields. like how or when can I progress if I'm just literally blocking the enemies attack. super annoying when you grab 2 shields and the small dagger will leap out of grip. waaaaaaay too annoying. maybe meant for 13 and under. not a good pass time game for young adults.

really fun at first but runs out of steam. the dungeons are not random, they easily could be, but literally every path and monster is the exact same every run. maybe only 1-2 game changing items, the rest are just block vs attack. the characters add variety to play, but when every single run is the same, it becomes a chore. no idea why anyone would take this to debt 20. takes about a week to 100%, unfortunately i got bored before doing so.

It's a great concept and (mostly) fun, but the hit boxes and physics feel like they were designed by a drunk toddler. I'm sure that's part of the claw machine theme, but it makes some fights more frustrating than fun. Everything else in this game is RNG, I don't need the combat to be as well

Love the concept, love the game, big props to the dev for crafting something fun. My only complaint... gets to be too easy. And I'm no big gamer, but been able to pass every higher debt level with a new character with no lucky paws for the most part. Despite that, still playing 😅.

a great core mechanic but missing basic features like the ability to see what enemy buffs do. enemies will often buff themselves and you need to deduce from the icon and the way numbers behave, what that buff actually does. (Edit: TY to the dev / community manager for responding. As it happens, I was mistaken and you can see this info. To anyone else: choose the option on the right to see your status, then tap the enemy with buffs you want to see. They will be listed - note the white arrow.)

I'm not normally a big mobile gamer. I can probably count on one hand the amount of mobile games that I've considered addicting. This is absolutely one of them. The dialog in my head goes something like "ok, one more fight then I'm done. Ohhhh, that's a cool item...gotta try it out. Ok let me just hit up the blacksmith...and test out the upgrade..." It's ridiculous, and I mean that as a compliment.

too damn punishing. i want to win at least once out of the 10+ times i've done a run. the claw can barely pick up 2 items unless it's the baby knives, the end of run enemies drain your health so much and there's hardly a way to heal. maybe the first character is just the hardest one to use i don't know, but i'd rather play any other roguelike than this. it's not rewarding in the slightest. only game i can compare it to difficulty wise is pixel dungeon. that game feels just as rigged

I was looking for claw machine games to try and found this. I wasn't sure if it was for me. I tried it anyway and got super addicted. It's a very fun dungeon style game with nice art style and a unique addition of the claw grabbing mechanic for attacks. Trying out the different characters and getting them as far as possible keeps me interested. It's easy to get lost in. No forced ads. Good game!

Fantastic! I've put several hundred hours into rogue-like games and I gotta say, this game is already better than most of em, despite only being version 0.7. I truly think that if the developers keep at it, add more mechanics, items, synergies, enemies, etc., and then balance the game better, this could become one of the best rogue-likes out there. The core mechanics are solid and the gameplay is original and super addictive, just like Isaac or Slay the Spire. Great job and keep at it, devs!

I absolutely love this game! I thought it would be some silly passive game like simulation arcade but it's a modernized twist of an old school dungeon crawler meets balatro. Every run is so different with the way it's procedurally generated, and each character gives an even new experience. I hope the devs make many more games in the future!

Fantastic game. A lot to unlock, and here and there they add new content and characters! There's a lot to do and the concept feels so unique! It's the first of its kind I've seen. I've also not been nagged to pay for anything, but that could be due to play pass? Not sure. Either way, I highly recommend the game!

Quirky and fun with lots of build variety—I love pushing deeper in Endless Mode. That said, the difficulty spikes hard in the late stages for some characters, and even strong builds can hit a wall. Endless Mode also ramps up fast; a smoother curve would make it more rewarding. Hoping the devs tweak the balance a bit, because there's a great game here that just needs a little fine-tuning.

slay the spire, dicey dungeons, balatro, luck be a landlord, monster train. if you enjoy any of these, this game is worth your time. the claw mechanic seemed silly and the gameplay seemed shallow at first glance but there's a lot more depth to this game after you get into transmutation of the items and how they can interact with each other. highly recommended by a degenerate slay the spire addict.

I love the artwork. another PC game retrofitted to mobile, hard to read the text on phone. pretty good game but head-scratching. I guess the claw machine is magically linked to his arm 🤔 The machine claw is too weak for the turn-based action to stay interesting for long, there's too many shields, and it doesn't pick up many items. maybe I'll revisit

I've gotten a massive amount of enjoyment from this game. I beat debt level 20 on all characters, and done most of what I could in the game. So long as you mix things up enough yourself, it stays fun. If you always go for the same strategies and paws, it gets boring really quick. Highly recommended! Downsides: Some items just feel way better than others, with some epic rarity ones very rarely if ever finding use. I also hate the rats. If you don't kill them turn 1 on later stages, you just lose.

The game is fun but not newbie friendly, and needs a good tutorial. Some things just require understanding and planning, like you're intended to fail once. I've seen instances where the starting decks are so loaded with shields and not enough weapons against honey enemies, If the newly added items get thrown into the huge ball, you end up unable to play. These enemies don't provide water. Combined with claw physics, it ruins immersion. Having to skip your turn like this shouldn't be a problem 🤷

Despite my initial assumptions, I really enjoy this game. There's a fair amount of nuance in claw strategy - and just like most rogue-likes/lites, you live and die in the shop. My gripes: There is no damage log, so I can't find out what specifically killed me at the end of a game. I'd like to be able to tap the enemy to bring up their buffs rather than going through the menu above. It also wasn't immediately apparent to me that I could do this by going to the character menu or whatever it is.