Always loved claw machines and a big fan of roguelikes so this is right up my alley. The claw feels really good, haven't noticed any instances of it 'cheating' you. Good amount of characters to try and a good challenge even on normal. maybe a tad on the light side of content, but that's why I wanted to support the dev, so the game can continue to grow as it has a TON of potential. Just please dont let the mobile version grow outdated behind the steam version as is often the case..🙏
Reviews for Dungeon Clawler
In the sea of endless roguelites, only once in a blue moon does one find a truly unique experience. Peglin and Balatro are two that come to mind, and I am thrilled to say you can add Dungeon Clawer to that list. Fantastic and intuitive gameplay, great art style, banger soundtrack (need more variety, but what's there is good), and plenty of content makes this a no-brainer for five bucks. Controls on mobile are the only drawback versus the PC version, not that they are bad, just not as good.
Pretty good. There aren't as many neat builds in the game as there is in some roguelike deckbuilders (which this more or less is but with the claw twist). The weirder builds that do exist rely on happening to get some of the niche options at more or less random. You will, also, sometimes just have a few bad pulls in a row and lose a run at the last battle. That's the luck of the claw, but it's not super fun after all the work to get there. Still, very novel and pretty fun. Overall good.
cute game but it is super annoying to waste time collecting shields. like how or when can I progress if I'm just literally blocking the enemies attack. super annoying when you grab 2 shields and the small dagger will leap out of grip. waaaaaaay too annoying. maybe meant for 13 and under. not a good pass time game for young adults.
really fun at first but runs out of steam. the dungeons are not random, they easily could be, but literally every path and monster is the exact same every run. maybe only 1-2 game changing items, the rest are just block vs attack. the characters add variety to play, but when every single run is the same, it becomes a chore. no idea why anyone would take this to debt 20. takes about a week to 100%, unfortunately i got bored before doing so.
It's a great concept and (mostly) fun, but the hit boxes and physics feel like they were designed by a drunk toddler. I'm sure that's part of the claw machine theme, but it makes some fights more frustrating than fun. Everything else in this game is RNG, I don't need the combat to be as well
Love the concept, love the game, big props to the dev for crafting something fun. My only complaint... gets to be too easy. And I'm no big gamer, but been able to pass every higher debt level with a new character with no lucky paws for the most part. Despite that, still playing 😅.
a great core mechanic but missing basic features like the ability to see what enemy buffs do. enemies will often buff themselves and you need to deduce from the icon and the way numbers behave, what that buff actually does. (Edit: TY to the dev / community manager for responding. As it happens, I was mistaken and you can see this info. To anyone else: choose the option on the right to see your status, then tap the enemy with buffs you want to see. They will be listed - note the white arrow.)
I'm not normally a big mobile gamer. I can probably count on one hand the amount of mobile games that I've considered addicting. This is absolutely one of them. The dialog in my head goes something like "ok, one more fight then I'm done. Ohhhh, that's a cool item...gotta try it out. Ok let me just hit up the blacksmith...and test out the upgrade..." It's ridiculous, and I mean that as a compliment.
too damn punishing. i want to win at least once out of the 10+ times i've done a run. the claw can barely pick up 2 items unless it's the baby knives, the end of run enemies drain your health so much and there's hardly a way to heal. maybe the first character is just the hardest one to use i don't know, but i'd rather play any other roguelike than this. it's not rewarding in the slightest. only game i can compare it to difficulty wise is pixel dungeon. that game feels just as rigged