It was good at the beginning but now a year in we all thought it would eventually be so much more. I understand its gacha and designed to extract money, but it’s so low effort of an app and game. Basic features or comfort aren’t there, everything is slow, no dark mode, repetitive missions, repetitive […]
Reviews for Pokémon TCG Pocket - Card Game
← Back to Pokémon TCG Pocket - Card Game20 reviews
This app falls short of what it should be and is carried hard by the Pokemon name and creatures. The user experience is years behind other games, battles are stale and boring, social features are bare bones, and the latest “celebration” expansion is terrible for long time players. The list goes on, but the one […]
The game lacks a real purpose once you get going. Between the inability to trade for the rarest cards and the frequency of pack release, there’s no hope that you’re going to collect everything. And with all the battle emblems given out for pvp being identical and boring, there’s no good incentive to lock into […]
While the game is fun. It gets 2 stars just because of the annoying amount of menu clicks. I don’t need a separate screen that I have to press okay on a wonder pick or a promo. It’s a single card. I shouldn’t have to be told that I got 4 booster stamina on a […]
Introduced new TRADING mechanic into the TRADING CARD GAME and it’s immediately the worst feature. It’s so insanely expensive to trade that it’s not only cost prohibitive to new players, but unless you’re a whale it’s outright nutty. I haven’t missed a pack since release including the pass packs, I’ve spent a few bucks, and […]
I really love the changes that were made to the card game. I really like the wonder picks and the NPC battles. There is just something about collecting pokemon cards and not being able to trade them or share them with friends. For me, it just kills it for me. I have collected almost every […]
It’s pretty fun, though I do think it takes way to long for the pack stamina to reload, having to wait 12 hours just to open ONE, but other then that, I have experienced no bugs, OR crashes, and I have a pretty trashy phone, and other people are saying it crashes a lot, so […]
Dull. I used to love the original computer version, but this is just a cash grab. You start out with no cards and have to wait 12 hours to get 5 new cards. Duplicates over 2 are pretty much useless. You can not trade. You can speed up the new card pull, but it requires […]
I love this game, I really do, but some of the features are really frustring. Finally trading is introduced and it is a mess. You cannot trade for high rarity cards which defeats the purpose of trading. You can also not request certain cards, just make an offer to a friend and hope they know […]
Dropping my review from 2* to 1*. The new trading feature is abhorrent. You need to trade in your rare cards to be able to get points to trade and the exchange rate is predatory. In order to be able to trade for 1 card that I need, I would have to cash in most […]
Decent concept, collect cards and battle. I played the original TCG1 (and 2) and Gameboy, which had a plot and battling, this is just battling. There are only a few dozen battles in this, with challenges for each. The battling system is great and quick, and modified from the original TCG system. However, getting new […]
Pros: Ripping packs is great. They reel you in with being able to open a ton of packs right off the bat, and then slow down the rate drastically. Battle system is better than expected, but it’s more about just collecting. Cons: Highly addictive, but could easily become boring if you don’t drop money into […]
The game plays well, with only minor input lag. The art and card design are the best part of the game. However, the trade mechanic is absolutely horrible. You have no idea what you could be getting offered in return if you initiate a trade. They NEED to add the ability to select 2-3 cards […]
While the game is quite fun, there are some honest critiques I have. The menus take a long time to load and the cards menu could be organized better. My biggest issue is the trading. The whole reason you trade is for a specific card you want. You should be able to select a preffered […]
I was super into this game and just waiting for trading to get added, but the way it was implemented is so horrible and just greedy. You can’t even trade rare cards! What’s even the point? It’s supposed to be a thing you can do with your friends, but the currency is a barrier to […]
Great, addicting game. However, I don’t trust that the odds for specific cards are what the app says they are. it really feels like the odds on pulling rare cards are decreased significantly when the app event for the introduction of the new pack has been concluded. EDIT: down to 1 star because latest update […]
The artwork is good and the game play is fun initially, but once you complete the missions for quests, progress really slows down. They flood you with dopamine at first, and suddenly you you find you do not get packs nearly as fast. The paid store is too expensive for my taste. Overall, fun game […]
Extremely simple, artwork-driven game with almost no content except for a thousand kinds of premium currency and heaps in-app purchases. This feels very much like a loot box cash-grab aimed at children. The battling feature is fine for the most part, but you can’t attack or even attach energy on turn 1. If you go […]
The go second advantage is not as significant as I initially thought. Even so, the turn order advantage could be flattened by releasing more cards that allow deck builds that want to go first. Then let the coin toss winner decide who goes first, and the turn order advantage problem goes away. It is impossible […]
While a redesign of the battles compared to standard play was a great idea, they totally dropped the ball when it came to balance. Be prepared to play against the same 3 or 4 decks every season with little variation. For some reason, lower ranks make you play against bots. The premium pass isn’t worth […]