It can be fun, but it's still a gacha game. It's designed to be as annoying and unhelpful as possible to get you to pay for more pulls so you can upgrade your characters. The game does a horrible job of explaining mechanics. You need to have 20 guides open telling you exactly what to do and when just to have a chance to actually finish a career. Even if you do that, the game can just decide you lose, despite telling you beforehand that you were guaranteed to win
Reviews for Umamusume: Pretty Derby
← Back to Umamusume: Pretty DerbyI'm completely new to Umamusume. Ever since the game was released globally, I can't stop seeing this game get advertised or be played by people. Came to check out what the hype is all about. Game's fun, characters as well as the stories are very appealing, the localisation is really well done. I guess my only complain is that the volume is too low, volume is set to max on both phone and game settings, though that could just be a "my device" problem. Overall, it's a great game. Still enjoying it.
Would be a nice game if it worked. It spends a lot more time reconnecting than everything else combined (on a connection that's not great but good enough for lots of other games). About 90% of common English words are considered "invalid characters" by the club chat function. And if another app pops up a notification when you've gotten the claw machine mini-game but before you actually start it, you auto-lose the mini-game instead of playing it.
Love the characters...but that's about it. Getting enough resources for a summon or to raise potential is a struggle. An honest explanation as to which stat does what is HIGHLY needed, as you're only told a sliver of info when you severely lose a race in career mode. The devs do their job well (bug fixes and what not). Also, the story doesn't copy the anime, so if you're excited about some things that happen in the anime...get ready for a surprise.
I love the game a lot, but my only problem is the rng for the support cards and getting new uma's because usually I get something bad I understand it's supposed to be like that but I tried almost 8 different times and only got 1 SSR for the whole time I tried it, that's pretty much it though. also, if you're gonna play the game, you have to put time into it. You can't just win every single career you play. That's how it works. You put time, and you win
It's really fun, but also frustrating. I want to love it but constantly replaying the same careers to experiment with the optimal skill cards and legacies gets old and boring. It feels very unrewarding and almost pay to win if you don't have optimal skill cards for your uma. At some point you just get tired and want to give up. Also for weeks the "connecting..." issue is ridiculous and is even in the steam version as well.
The game as a whole is fun and the characters and stories make it worth playing in your down time. However the cost for pulls is very high and the amount of free currency you get is limited and locked behind the PvP aspect meaning like any other gatcha game you're gonna have to shell out for more pulls to get good results. If you're playing casually then the game is great but beyond that you're looking into an ocean of whales and super experienced players waiting to drag you down.
Initially a fun and charming game with high production values, but can get too repetitive due to lack of long-term content and missions requiring you to do same task for hours daily. Also the cash-shop is much too expensive for what it offers and current accelerated schedule makes pulling feel not worth it as you only get a week for a new character before they are gone and its 200 pulls for guarantee.
My favorite mobile game in years! The characters are complex and well-realized, the art style is appealing, and it's challenging but fun. My only two complaints are 1. the connection issues, this has been a problem since launch, and 2. the hints lie and need to be reworked. The hints suggest a jack-of-all-trades for your stats but that will not let you win career mode. I only have 1 A-rank racer which is a shame, because I can't win any PVP even though I've beaten many careers.
Characters and overall atmosphere are great. Very fun in small doses. The problem is that absolutely everything is heavily luck based. The sheer amount of randomness is infuriating. You will get completely screwed over by the random number generator, and constantly fail through no fault of your own, a majority of the time. Success doesn't feel rewarding because it's not earned, either. You have hilariously little control over anything at all. Still a fun cute game as long as you don't tryhard.
Most important, the gameplay is fun, races are hype. A big downside is it teaches you almost nothing (tutorial saying "use auto select until you understand" isn't helpful). Unforgiving RNG gameplay sometimes. HEAVILY rewards p2w which wouldn't be a big deal, but the accelerated releases make it simultaneously punishing to f2p. Like a character? Well too bad, no time to save up for her! Overall, it's okay, I decided I'll continue to play it for the wholesome story and charming characters.
The most fun I have had with a mobile game in a long time. It looks great, and is fun and adorable. it is a gacha game, so people will always complain. I find the game to be really generous. It gives you a lot of currency at first. I was able to pull the banner character and 2 other three stars. I can play this all day unlike other mobile games that limit you. Its a bit confusing at first, but not too hard to figure out. you just have to pay attention.
I love raising sims and the writing etc. in this game is very enjoyable, I like it a lot, but I have to say: the game has an information flow problem. From Club and Friend Points, to figuring out why skills don't activate, to understanding what one 1 of the 5 core stats does, there is simply too many instances of having to look up or ask other players how to do things. It also has a Paid carat varient, instant -☆ for that mechanic. Carats are WAY too expensive to tempt me to whale.
This is a fantastic game when you DON'T actually have to play it. The visuals, music, and stories are really good for a mobile game, but the RNG aspects can be incredibly horrendous. Everything you do like running races and training is dictated by the proverbial pull of a slot machine lever; all you change is how much it favors you. You could literally play for several hours and make ZERO progress of any kind. If you're not a fan of heavy RNG, I highly advise to skip this one.
I've actually had fun playing this. The global version is fun as you're actually playing from the start. I understand the JP version has a lot more but that's because it's been out for 5 years while Global is still new. I like playing games from the start. Yes it is a gacha game and you're not always gonna get what you want but, they are generous with rewards in my opinion. it's very easy to be free to play as long as you have enough self control to save up.
As much as I love playing this game, the cost for new characters is astronomical and the resulting lack of variety limits replayability. It's all fine and well to earn the currency, but when it takes a couple weeks or more at a time to earn enough for one ten pack roll, it makes for a lot of frustration. I was hoping this most recent update was going to rebalance these issues in a positive way, but it's gotten more difficult to earn special characters. Not sure if I will continue playing.
It's a fun game with a lot of content and they recently upped the rewards. There's a learning curve but once you get the hang of it, it's fun to build different horses. If you like horses, gachas and girls, this is the game for you lol. The Japan release came out before the global so you can know when to save gems and when to spend on certain banners. You can also borrow cards and horses from other people, one per run.
As a fan of the Umamusume franchise, I'm OBSESSED with this localization. The dialogue reflects each character's quirks PERFECTLY! Haven't had any trouble running it on my Samsung Z Flip 5. Any complaints about the "lack of choices" are just... weird. They misunderstand what Umamusume is a game is. This isn't about the trainer's story. It's the horses' stories. It's a raising simulator, not an RPG. Your choices are what stats you choose to focus on. You do not dictate each character's story.
It's really good and the mechanics work well and its easy to see that a lot of time and effort was put into making it a good game. Only problem is that it lacks some useful infomation about careers like what some stats actually do. Same about what stats could be useful for a certain running type or the kinds of races make it unclear about what you should try to obtain.
It's a good, fun training simulator game. It suffers from one extremely heavy issue, that being the RNG. You can bring all the support cards in the world, but you can't force the effects to show up. Your Umamusume can be an actual moron one race, then actually use the 300 wit and go AROUND the pack before they get boxed in the next. Training matters a lot, but even with top of the line stats you will still lose races and even careers because the game decided at that moment you're gonna lose.